C. Blockading Ships and Pods

    If you run across a hated enemy, do you blow him all the way up? No, you tow his escape pod to a one deep dead end tunnel and install him there with, say, 100 defensive fighters in the NEXT sector. When he logs back on, he'll be blockaded and won't be able to move out of the sector he's in. This can be VERY frustrating and may even lead to the target self destructing as it appears that there is no way out of this trap. Especially if he has no one to call on for help. If he self destructs, he looses his ship and any credits on it and he won't be able to get back in for two days. <chortle> (Which was the purpose of the exercise.)
 
    If someone has found your escape pod, and blockaded you with, say, 100 defensive fighters, take a deep breath and have a glass of ice water. No, have TWO glasses of ice water. There is a way out, but it's going to involve some work. First, try to holler for help. Call someone who might be able to remove the blockading fighters. If this is impossible, there is an alternative to self-destructing. Notice carefully what happens when you try to move into a sector with defensive fighters and you refuse combat (you retreat). Occasionally, one of those defensive fighters will follow you back. Occasionally, one of those defensive fighters that follows you back will attack you. What you must do is move into the blockaded sector, then retreat. Move, retreat. If the gods smile on you, one of those fighters will get lucky and blow you up and you'll start the next day in a nice Scout Marauder. It'll take a long time, but hey. No one SAID it would be easy. Just keep moving and retreating, moving and retreating. " (IWM p.55-56, 1995)