The combat abilities of this ship might prove useful in removing sector
defenses but it also lacks the punch needed to invade a planet. It's poor
shield max. makes it an easy target for Q-cannons. The turn rate and holds
leave it in the dust when compared to other ships of it's class. I don't
consider it worthy of it's name when the Corp Flag can overpower it with
ease. Were it not for the combat odds it also would be a poor choice of
ships.
Corporate FlagShip:
This ship is the next best thing to the ISS and the best all around ship an Evil player can have. Not much can be said other then it will more then prove it's usefulness in any role. The T-warp and Transporter range make it a must have ship. Many a solo player will be starting a Corp. just to get this ship.