7. CLOAKING DEVICES

Cloaking failure does occur in this version. It isn't supposed to happen until after 24 hours but it can happen the next time EXTERN runs, even if it has been only a few minutes. The cloaking failure rate is sysop configurable and can be set to 0% in which case cloaking failure will not happen. Unfortunately, this setting is not displayed on the V screen. You cannot attack or photon a player who is cloaked but they will show up on a density scan as an anomaly. Limpet mines also show up as an anomaly but if you attempt to put a mine in the sector and the game lets you then there are no limpets there, and there must be a cloaked player. Be aware, however, that an anomaly will show up in the last sector that YOU cloaked in! You can leave fighters/mines in a sector where a player is cloaked. Be careful of Major Space Lanes!

CLOAKING

Cloaking in a dead-end sector with few exiting sectors is dangerous unless the DE sector is deep enough. The most successful approach I've found is cloaking in a Fed-space lane. The Feds do not allow deployed fighters or mines in Fed-space lanes or sectors. You can also cloak a manned or unmanned ship if you're in the same sector and the tractor beam is activated. (DMD 2/24/96)