Ship Types by Mike Magero
I felt the need to present an overview of these ships. Let me say that
with the ISS being a "good" only ship and the goal of all Good aligned
players, this post will be slanted with an "Evil" outlook towards the ships.
Lets face it if your in an ISS there is little need for most of these ships.
The few that you might use for special purposes offer few differences from
how an Evil player might use them. Notes: The term "Class" is used in reference
to ships of equal turns per warp. i.e. Scout, Merchant Freighter, Orion
and so on all 2 turn ships.
a. Merchant Cruiser:
This ship is the first ship you see in a new game with 75 holds and a turn rate of 3. It is a good trading vessel and can carry enough fighters and shields to keep you out of trouble. All in all a good ship once you have added scanners. It main drawback is it's lack of combat power when compared with other ships in it's class.