D. Rob-Move-Rob:
This method is useful only by Evils and is limited by the fact that not every port has excess credits to rob. Again you MUST have Exp. points to do this with minimum risk of getting busted. A safe number of credits to rob is determined by the following formula: Exp. points x 3 = Number of credits you can rob. This method is best run at pairs that Good aligned traders are using. It will never produce enough profits to make it the ONLY method you use to earn credits, but it can turn a nice profit. You can rob credits from the port with the most and move to the other 1/2 of the pair and rob only a small amount and then return to the 1st port and rob again. By robbing only a small part from the 2nd port you give yourself the chance to return to the port with the large amounts of credits ripe for robbing. Don't get greedy and rob everything from the "week" port or you will have to resort to the method mentioned below. The basic method is simple. Rob the credits and move to the 2nd port rob only a few of the credits and return to the first port and repeat until your busted or the ports are empty. This best done in a low turn ship.
The loop looks like this: 6 Turn Loop (in a 2 turn ship)
1. Rob credits (This port has Lots of Credits it sells Equ)
2. Move to Adjacent port
3. Rob credits (this port only has a few thousand so we only rob a
very small amount to allow us to continue the loops)
4. Move back to the First port
5. Repeat until busted or ports are drained