A. Ferrengal
"Ferrengal itself is usually a Level 4 planet (Level 3 Citadel - Quasar Cannon). It is usually located in a dead end, and the Nebula name will always be 'The Ferrengi Empire'. The planet itself usually STARTS with the following: Colonists: 600 per area, 10000 Ore, some (low) amount of Organics and Equipment, 5000 Fighters, 100,000 credits in the Treasury, a Military reaction level of 40%, and Quasar cannon levels of 30% (atmosphere) and 0% (sector).
Destroying or invading Ferrengal by itself will not prevent the Ferrengi from regenerating. The sector defense force must also be neutralized AND replaced. Once destroyed, Ferrengal will NOT regenerate. If the planet is taken over AND the sector defense force is replaced by that of a player, then the Ferrengi are out of the game, aside from the ships that are still at large. Once destroyed, they will no longer regenerate. Taking the planet and NOT deploying your own fighters in the sector is an easy way to get every Ferrengi ship to attack you on sight, and they WILL still regenerate.
As an aside, the Ferrengi ships base the number of fighters with which to attack you upon the number of fighters you carry. If you're being hounded, carry a small number of or no fighters and maximum shields. You can then pretty much ignore them." (IWM p.49-50, 1995)
"It's not good to run into Ferrengal if you are relatively unguarded. If there are 50 mines, those are in the Ferrengal sector. If you hit mines in a new game, and there were only 50 to begin with, then that's Ferrengal. WRITE THE SECTOR DOWN!!" (TWB p.7;¶1, 1993)