The best ship in it's class and the "NEW" scouting ship of choice. It's
low turn rate and the use of scanners make it a very good ship for it's
size. Every corp will no doubt find a use for this little ship. Although
it lacks firepower it is the only ship worth selling the Cruiser for on
the first day of a new game. A good ship all in all.
Imperial StarShip:
What needs to be said about this ship? The Best the game has to offer.
Many find it good enough to warrant playing Good for. To bad only the good
aligned players can use it. An Evil ISS was one powerful ship in the hands
of a skilled captain. Too bad they were outlawed.
Havoc Gunstar:
Some have claimed this to be a good ship... It's not! The only reason one can even think of buying it is the T-warp drive. The Holds, Turn Cost and combat odds keep this from being a real useful ship. It can come in very handy for moving fighters around and attacking other ships but in most roles it falls behind others of it's class. The New feature of Transporters takes away a lot of the old roles this ship once filled. When used as a pair two gunstars can make short work of a Rob-Transport-Rob method. An Evil Corp will find it useful for moving around but anyone who thinks that it's good for trading pairs will be in for a shock!