This was a clever trick pulled on me while I was in a weak Corporate
Flagship. My ship was armed with only 400 shields, 1,700 fighters and 15
corbomite devices. My agenda was to attack this escape pod which belonged
to an evil corp I was competing against. What I didn't know was that it
was loaded with corbomite devices. I do not recall the amount of corbomite
but it did 8,000 battle points of damage to my ship leaving me (ironically)
with an escape pod.
I discovered later that this same corp had another escape pod decoy
20 sectors away. After finding this one, I concluded that they were both
Ferrengi escape pods. What I don't know at this point is whether Ferrengi,
Alien and Good and Evil trader ships differ in the amount of corbomite
devices which can be loaded into each of these ships. (DMD 4/1/96).
d. Corbomite Devices
These serve practically no purpose. The maximum any ship can carry is 1,500. These hurt even more the person that destroyed you. Not useful because they are expensive when added up (150,000 credits) and do not do a whole lot to your enemy.