a.
BY SLICE
b. BY DIAMOND
2. ALIGNMENT
a.
Acquiring
Good Alignment
b. Aliens / Alignment Changes
c. Alignment Reduction
d. Alignment Change For Attacking Deployed Fighters
e. Raising Experience Points Rapidly
3. AUTOPILOT
4. BATTLING STRATEGIES, MANUEVERS, ETC.
a.
Attacking
b. Attacking Sequence When Entering Sector With Planet(s)
c. Blockading Ships & Pods
d. Deployed Fighters
e. Destroying Shielded Planets
f. ISS Ship v. Havoc Gunstar Battle
g. Military Reaction Level (MRL)
h. Mothing
i. Navigational Hazards (Nav-Haz)
j. Planet: Test Attack
k. Podding
l. Self-Destruct
5. BUGS
a.
Phantom Class 0 Ports
b. Bye, bye Terra
c. 32,000 Turns
d. TWARP Towing
e. Planet Transporters
f. MBBS Version
g. Planet Type
h. Towing Ship w/Fighters
I. Retreat
j. Dual Player
k. Cosmetic Towing Bug
l. Port Rollover
6. BUG USE / CHEATING?
7. CITADELS
a.
Citadel
Descriptions
b. Citadel Interest
c. Citadel Development
8. CLOAKING DEVICES / CLOAKING
9. DEATH DELAY
10. EVIL ATTAINMENT
11. EVIL CREDIT EARNING METHODS
a.
Sell-Steal-Move
b. Sell-Steal-Transport
c. Jettison Option
d. Rob-Move-Rob
e. Rob-Transport-Rob
f. Busts
g. Clearing Busts
h. Stealing
i. Port Upgrading
12. EVIL PLAYERS' TACTICS
a.
Overview
of The First 18 Days
b. Escape Pod Decoy (Corbomite Devices)
c. Evil Corporations
d. Keeping An Evil Imperial Starship
e. Trapping and Freeing Federals
13. FERRENGI
a.
Ferrengal
b. Ferrengi Grudge
c. Ferrengi Ships
15. MINES (Armid & Limpet)
18. PHOTONS
19. PLANETS
a. Planetary Collisions
b. Atomic Detonators
c. Planet Defense
20. PLAYER UTILITIES INFORMATION
21. PORTS & FEDERALS - DESTROYING
22. QUASAR CANNONS
a.
Quasar
Cannon Damage
b. FAQ's re Quasar Cannons
23. SHIPS
I.
TYPES
a. Merchant Cruiser
b. Scout Marauder
c. Missile Frigate
d. Battleship
e. Corporate Flagship
f. Colonial Transport
g. Cargotran
h. Merchant Frieghter
i. Imperial Starship
j. Havoc Gunstar
k. Starmaster
l. Constellation
m T'Khasi Orion
n. Tholian Sentinel
o. Taurean Mule
p. Interdictor Cruiser
II. SHIP SPEEDS
III. RESALE VALUES
24. STARDOCK
a.
Introduction
b. Cloaking Devices
c. SubSpace Ether Probes
d. Planet Scanners
e. Long Range Scanners
f. Mine Disruptors
g. Genesis Torpedoes (G-Torps)
h. Psychic Probes
i. Federal Space Police Headquarters
j. The Grimy Trader
25. TOWING
26. TRADER LOCATING
27. TRADING
a.
Best Port Price
b. Class "0" Port Pricing
28. TRANSWARP DRIVE / TWARPING
a.
Blind
Warping
b. Marker Beacons
29. UNDERGROUND
32. REFERENCES
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Last revised 5/20/98