TRADE WARS 2002 STRATEGICS MANUAL
TABLE OF CONTENTS 

1. INTRODUCTIONS

            a. BY SLICE
            b. BY DIAMOND

2. ALIGNMENT

            a. Acquiring Good Alignment
            b. Aliens / Alignment Changes
            c. Alignment Reduction
            d. Alignment Change For Attacking Deployed Fighters
            e. Raising Experience Points Rapidly

3. AUTOPILOT

4. BATTLING STRATEGIES, MANUEVERS, ETC.

            a. Attacking
            b. Attacking Sequence When Entering Sector With Planet(s)
            c. Blockading Ships & Pods
            d. Deployed Fighters
            e. Destroying Shielded Planets
            f. ISS Ship v. Havoc Gunstar Battle
            g. Military Reaction Level (MRL)
            h. Mothing
            i. Navigational Hazards (Nav-Haz)
            j. Planet: Test Attack
            k. Podding
            l. Self-Destruct

5. BUGS

            a. Phantom Class 0 Ports
            b. Bye, bye Terra
            c. 32,000 Turns
            d. TWARP Towing
            e. Planet Transporters
            f. MBBS Version
            g. Planet Type
            h. Towing Ship w/Fighters
            I. Retreat
            j. Dual Player
            k. Cosmetic Towing Bug
            l. Port Rollover

6. BUG USE / CHEATING?

7. CITADELS

            a. Citadel Descriptions
            b. Citadel Interest
            c. Citadel Development

8. CLOAKING DEVICES / CLOAKING

9. DEATH DELAY

10. EVIL ATTAINMENT

11. EVIL CREDIT EARNING METHODS

            a. Sell-Steal-Move
            b. Sell-Steal-Transport
            c. Jettison Option
            d. Rob-Move-Rob
            e. Rob-Transport-Rob
            f. Busts
            g. Clearing Busts
            h. Stealing
            i. Port Upgrading

12. EVIL PLAYERS' TACTICS

            a. Overview of The First 18 Days
            b. Escape Pod Decoy (Corbomite Devices)
            c. Evil Corporations
            d. Keeping An Evil Imperial Starship
            e. Trapping and Freeing Federals

13. FERRENGI

            a. Ferrengal
            b. Ferrengi Grudge
            c. Ferrengi Ships

14. MAJOR SPACE LANES (MSL's)

15. MINES (Armid & Limpet)

16. MISCELLANEOUS FAQ's

17. NEW PLAYER INFORMATION

18. PHOTONS

19. PLANETS
            a. Planetary Collisions
            b. Atomic Detonators
            c. Planet Defense

20. PLAYER UTILITIES INFORMATION

21. PORTS & FEDERALS - DESTROYING

22. QUASAR CANNONS

            a. Quasar Cannon Damage
            b. FAQ's re Quasar Cannons

23. SHIPS

            I.    TYPES
            a.    Merchant Cruiser
            b.    Scout Marauder
            c.    Missile Frigate
            d.    Battleship
            e.    Corporate Flagship
            f.     Colonial Transport
            g.    Cargotran
            h.    Merchant Frieghter
            i.     Imperial Starship
            j.     Havoc Gunstar
            k.    Starmaster
            l.     Constellation
            m    T'Khasi Orion
            n.    Tholian Sentinel
            o.    Taurean Mule
            p.    Interdictor Cruiser

            II.  SHIP SPEEDS

            III.   RESALE VALUES

24. STARDOCK

            a.     Introduction
            b.    Cloaking Devices
            c.    SubSpace Ether Probes
            d.    Planet Scanners
            e.    Long Range Scanners
            f.     Mine Disruptors
            g.    Genesis Torpedoes (G-Torps)
            h.    Psychic Probes
            i.     Federal Space Police Headquarters
            j.     The Grimy Trader

25. TOWING

26. TRADER LOCATING

27. TRADING

            a. Best Port Price
            b. Class "0" Port Pricing

28. TRANSWARP DRIVE / TWARPING

            a. Blind Warping
            b. Marker Beacons

29. UNDERGROUND

30. ZERO-TURN MAPPING

31. TRADEWARS ADD-ON PROGRAMS

32. REFERENCES

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Last revised 5/20/98